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Israel’s Witch Hunter builds

So I’ve received a few inquiries on what I feel is best suited for a
witch hunter as far as tactics and talents. Being the kind-hearted and
fatherly person I am (read as I was bored at work) I’ve worked up a
tree list for each of the talent tracks and will share my thoughts
with you on them.

First Up: Confession (IE Staying Power, AoE,  and you).

http://www.wardb.com/career.aspx?id=9#15:43520:5:32:0:0:25:528:523:8133:8122::::8146:8147:629:8152

So confession is really about sitting in combat and surviving, It
gives increased parry abilities to help deal with those pesky tanks (a
bit of a weakness of our happy little class) and other melee dps.  As
you can see with the talents, abilities, and morale abilities
selected, that we focus on parry and AoE abilities. This spec is
mainly focused on PvE , were you know you can get multiple mobs on you
at once, and for Mass RvR (or PvP where you know you should be
fighting in clumps such as flag caps and to a lesser degree capture
the flag scenarios)  The real bread and butter of this spec is the
combination of  sweeping razor and dragon gun. With a maxed out
confession tree you will see a sizable increase (I think near 50%) in
the damage of those two abilities, and if dragon gun works as we all
hope you may be able to spread the debuffs of your bullets to small
clusters of people. In PvP this mean you would combine dragon gun with
Bullets of confession to deal damage to a cluster and then reduce
their incoming healing by 50 percent. I also went 6 talents into the
inquisition tree for the ability to ignore armor for 7 seconds, with
the AoE build this should prove to be quite effective as you be able
to deal heavy spike damage to 2-3 people at once stressing the healers
more than normal.  Finally although this build will not be able to
create the same amount of single target build, the addition of AoE and
the longer survivability (meaning more combat time in pvp) associated
with the build should more than make up for it.

ALSO note that the reduction of initiative by your finisher (from the
debuff by your blessed bullets) will create a 120 point gap in
initiative, I’m not totally solid on all the math formula’s in the
game yet, but this creates over a 12 percent increase in critical
chance on an opponent and reduces there chance to crit you by the same
margin. If the dragon gun debuff spreads that means a lot of bang for
your buck with sweeping razor. (and also gives rise to the question of
if you should include critical talents like jagged edge and stray from
defense to a more offense focused build. Mind you that can be done on
the fly so its not a concern.  I personally will probably go with
razors edge, flanking, flowing confessions and sweeping razor) also
note that the healing tactic (sanctified bullets) is very good for
survivability you just have to give up some other talent.

Second: Inquisitions (AKA DoTs, Debuffs, and You)

http://www.wardb.com/career.aspx?id=9#5:0:15:41632:0:0:25:523:8135:8121:526::::627:8147:629:8153

First off this spec makes your BEST opener in pvp better, sudden
accusation. Making people take damage for moving is fantastic, and I
can’t tell you how often I jump on a healer and they start to run like
mad(and if they don’t then they are sitting there for you, which quite
honestly is just as good).  Also not that the prolonged confession
talent is fantastic bang for buck. Your looking at a 1/3 increase in
the damage of ferver’s and  burn heritic’s damage and a 50 percent in
healing denial length from finishers. Combining finishers and punish
the false you should be able to maintain high the 50% healing debuff
indefinitely and provide serious pressure on health with burn heretic
and 3 fervors worth of dots.

Other than that I don’t have much to say about this build at the
moment, in PvP your going to have a TON of heal denial, and the
reduction of stats is obviously quite good, In raiding you will make
boss encounters easier for the same reasons. I don’t have little to
say on the build do to dislike of it, its just very straight forward
all things considered. The 5 points in confession is there simply to
buff your bullet attacks for initiative reduction against mobs you
don’t need to worry about denying healing.

Third: Judgement (or Positional Combat, Spike Damage, and You)

http://www.wardb.com/career.aspx?id=9#0:0:5:32:15:41480:25:523:8138:8121:526::::627:8147:629:8154

Holy God!!! …or Sigmar, or whatever. Talk about a finisher. Burn
away Lies not only is one of the best names ever, but hands down the
most bang for your DPS buck.  A 9 second HUGE dot for pressure
followed by a spike in damage. This is the first and foremost bread
and butter of this set. You open up, build 5 accusation and launch
this off. Then during the next 9 seconds build 5 more accusations (not
that hard with flowing accusations)  and then fire off and absolution.
So during the 9 seconds of attacking you have been assisted by a heavy
DoT and provided you normally very high DPS (much higher from the rear
with this build) to create tremendous pressure on your foes health.
Then you land absolution with the ending of burn away the lies (tricky
timing but you will get used to it) and dealt over 1200 spike damage.
Combined with flanking you should be able to devastate any cloth
wearer and provide a serious health less to anything else.

That being said, This spec buffs both what I would feel to be our
weakest blessed bullet, and our weakest opener. Depressing yes, but it
also strengthens our armor ignore back stab, and gives us our ever so
critical STUN to help get you into position, stop casting, heals, or
just give you a moment of reprieve.

The inquisition talents are there for the buff to healing denial
bullets for PvP, and for the armor ignoring ability. If your going for
spike damage, might as well supplement it as much as possible.

Conclusion:
Now I am no end all source to this class, I’m not level 40, I never
have been (but I’m trying!!). The opinions and theory craft I’ve
presented here are largely my personal opinion. I’m just trying to
give some of our newer players looking at the class a bit of insight.
As I level I will do my best to update this and turn it into more of a
guide and flesh out things better.  At any rate, hope you enjoyed the
little read!
–Israel

2 Comments

kafziel

September 28th, 2008

This are the two builds I would like to try out, I’ll give you guys some info on why;

http://www.wardb.com/career.aspx?id=9#13:8864:3:8:3:8:25:528:523::8122::::8146:8147:629

and

http://www.wardb.com/career.aspx?id=9#7:160:0:0:13:8712:25:528:523::8122::::8146:8147:629

You need to have the Flowing Accusations and Atonement tactics for this to be effective.

First of all every Witch Hunter should pick up Shroud of Magnus. Seven seconds of complete spell immunity is amazing! That includes certain skills non-caster classes can direct against you too!

For these builds, take advantage of the Witch Hunter’s high ballistic skill and build on that first, with strength second.

To use these builds, your primary attack is Absolution. First, build up 5 combo points, then use a DoT execution. Then immediately start using absolution. Every time you execute, you have a 50% chance to get back two combo points, then re-use absoultion again! If you don’t get back the points, build up one more and reset pattern.

At higher levels you will have 4 career tactics available. If you spec into Jagged edge, Atonement, Sanctified Bulllets and Flowing Accusations you will be getting back 250-300 hp per finisher plus a 40-50% chance to crit and proc jagged edge. If you get a good streak of Flowing accusation procs you can execute 3-4 times in a row without having to build accusations! I have talked to many high level people and I’ve been told that this type of build dominates both RvR and PvE.

Good luck and tell me what you think!

kafziel

September 28th, 2008

P.S.

None of my builds have a level 4 morale ability, mostly because I think that the morale abilities we already get a really good. Our level 2 disarms everybody in a 30 yard radius and does damage. Our level one does excellent damage and can be combined to finish a stubborn healer or add some extra to a tank. Overall, I can’t see ever building up enough morale to level four without using a level one or two first.

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